All Relics Checklist & Tips
Complete Booster Pack Heroes all relics with a practical checklist, Jackpot routing, ticket tips, and fixes for missing or bugged relic unlocks.
Start With the Relic Collection, Not a Blind Farm
Every run in Booster Pack Heroes feels like a race between your next pack and the next wave, but the long-term goal that trips up completionists is the relic collection. Booster Pack Heroes all relics hunts are not a straight grind: relics come from pack-driven systems, Jackpots, tickets, and quest rewards, so a plan matters more than raw playtime. This Booster Pack Heroes all relics guide focuses on the steps that actually move the collection forward, from pack choice to the final 38/39 fix. If you are stuck at 38/39, missing a handful after the final boss, or unsure how to combine relics without wasting a portal, start here.
The game’s content set includes 14 chapters, 10 booster packs, 40 units, over 500 upgrades, and 40 relics that combine into builds. The collection screen is the source of truth for completion because advertised totals and in-game counters have not always matched. Record what you are missing before you spend another ticket or reroll.
| Acquisition route | What it provides | Best use | Watch-outs |
|---|---|---|---|
| Relic packs | Relic cards plus foilium gems | Push missing relics during collection cleanup | A pack can return gems instead of a new relic once your pool is thin |
| Jackpot openings | Progress toward a relic card | Chase early and mid-game, while missing cards remain | Requires rerolls; plan locks before spending |
| Relic tickets | Extra relic-pack attempts | Save for missing-pack pushes and late cleanup | Supply is limited; the gamble shop perk is one additional route |
| Quest rewards | Pack rewards, including a final relic pack | Finish chapter quests and collect rewards before moving on | The final relic pack quest reward was bugged and fixed in 1.0.30 |
A Practical Booster Pack Heroes all relics Route
A Booster Pack Heroes all relics checklist should start with observation, not spending. Open the collection screen, note missing relics, and identify whether the gap sits in normal relic packs, Jackpot progress, ticket rewards, or quest rewards. That tells you which system to push next.
Do not treat every pack opening the same. Early on, you want information: which packs are feeding your collection, which relics are still undiscovered, and whether your rerolls are producing Jackpots. Later, you want direction: spend tickets only when they support a missing pack, finish quests on the active stage, and stop broad rerolls once a lock can point progress at a specific missing card.
| Phase | Action | Why it matters |
|---|---|---|
| Early chapters | Open each new pack pool and note relic discoveries | Builds your baseline and shows where relics are coming from |
| Stable runs | Use rerolls for Jackpots and lock missing cards | Converts rerolls into completion progress |
| Few relics left | Spend tickets on relic packs and finish active-stage quests | Reduces random cleanup at the end |
| Post-game | Update, reopen the final relic pack, verify the counter | Addresses the 38/39 delivery bug and quest reward fixes |
The Booster Pack Heroes all relics bottleneck is usually tickets, not combat. Relic tickets are scarce, and the gamble shop perk is one route to more. Treat tickets as completion currency: if a pack cannot produce a missing relic, save the ticket for a pack that can.
How to Use Rerolls, Jackpots, and Locks
Rerolls are not just a convenience; they are the lever that turns a pack opening into Jackpot progress. Use them early enough that a Jackpot still has a missing relic to advance. Once the game lets you lock a card, lock the relic you still need rather than a card you have already collected. That keeps late-game cleanup from becoming a second job.
Jackpot progress is the part most likely to be wasted. Locking a missing card early keeps progress pointed at completion instead of a card you already have. If you wait until the end to chase Jackpots, you may spend rerolls after your best opportunities have already passed.
| Situation | Recommended action | Reason |
|---|---|---|
| Early collection, many missing | Reroll toward Jackpots when affordable; avoid locking randomly | More missing targets means progress is less likely to be wasted |
| Mid collection, one pack pool behind | Lock the missing relic card before more Jackpots | Directs progress to completion |
| Late collection, only a few missing | Stop broad rerolls; use tickets and quest packs | Random chasing is inefficient |
| 38/39 display after final boss | Update, then open another relic pack | The final relic delivery bug was fixed |
Why You Might Be Stuck at 38/39 or Missing Relics
Most Booster Pack Heroes all relics stalls come from three places: a patched delivery bug, a missed quest reward, or a misunderstood acquisition route. Start with the version check before you assume your save is broken. Review the latest patch notes and install any available update.
- Patch 1.0.30 fixed the final relic pack quest reward and several achievements that could not unlock.
- Patch 1.0.35 fixed pack-shop and softlock issues, including a lock that could occur when opening a pack with an undiscovered unit and dying at roughly the same time.
- If the counter says 38/39, open another relic pack after updating. The final-relic delivery bug was fixed, and the last pack may need a fresh open.
- Check the active stage before chasing quest progress. Replaying an earlier stage has not counted for every quest objective.
- Switch input methods carefully. Patch 1.0.35 fixed a pack-shop state that could become non-interactable after mouse or gamepad switching.
- Use Escape or circle/B to close popups if the shop feels stuck; 1.0.35 added that hotkey.
| Symptom | First check | Practical fix |
|---|---|---|
| 38/39 after final boss | Current patch installed? | Update, then open another relic pack |
| Final relic pack quest gave nothing | Quest complete and patch current? | Update to 1.0.30+ and open the final relic pack again |
| Pack shop will not respond | Input method changed? | Update to 1.0.35+; close popups with Escape or circle/B |
| Game locks after opening an undiscovered unit and dying | Version? | Update; 1.0.35 targets this softlock |
| Museum Curator will not unlock | Collection counter and patch? | Install achievement fixes and confirm all relics on the current save |
Build Planning: Make Relics Work Together
Relics are designed as build pieces that combine into powerful setups, not just collectibles. That changes how you should approach Booster Pack Heroes all relics completion: test combinations while your run is still flexible instead of treating every relic as a checklist item.
Portal transitions can reset your relic setup, so try the combination you care about before advancing. If a build depends on a specific relic, note it and rebuild after the transition rather than assuming the loadout will carry over unchanged.
| Goal | What to prioritize | What to avoid |
|---|---|---|
| Learn a new pack | Open a few packs and note relic synergies | Spending all tickets before understanding the pool |
| Push a chapter | Keep a stable build and swap one relic at a time | Rebuilding around relics you have not collected |
| Complete the set | Target missing pack and quest rewards | Blind rerolls after locks are available |
| Test a combo | Try it before a portal transition | Assuming the setup persists |
A useful habit is to write down the relic you are missing and the system that feeds it. If it comes from a quest reward, finish that quest on the active stage. If it comes from a relic pack, save tickets and open packs in batches so you can compare results. If Jackpot progress is the bottleneck, lock the missing card before spending more rerolls.
FAQ
How many Booster Pack Heroes all relics are there?
The content list advertises 40 relics, but the collection screen has not always matched that total in every version. Use the in-game counter on the current patch as the final authority; patch fixes have changed relic delivery and achievement behavior.
Can I still finish Booster Pack Heroes all relics after beating the game?
Yes, but the route changes. After the final boss, update the game, finish any outstanding quests, spend remaining relic tickets, and reopen the final relic pack if your counter is stuck at 38/39. Portal transitions can reset your relic setup, so test builds before advancing.
Why did my Booster Pack Heroes all relics pack give gems instead of a relic?
Relic packs can return foilium gems when they do not produce a new relic. That is not automatically a bug. If you are at 38/39, update first and open another relic pack; the final relic delivery issue was patched.
Do relic setups carry between realms?
Do not count on it. Moving through a portal can reset your relic setup, so finish relic-dependent tests before you advance. Treat each transition as a chance to rebuild around the relics you actually need for the next chapter.
Related Guides
Best Relics Tier List
Prioritize the best relics in Booster Pack Heroes with build synergies, boss-fight picks, slot advice, and practical tips for every run.
Relic Combinations & Builds
Plan Booster Pack Heroes relic combinations around slot limits, chapter modifiers, and pack progression to build flexible loadouts.
Relics Guide: Builds & Slots
Use this Booster Pack Heroes relics guide to plan relic slots, pack timing, and build combos that support your heroes and tower defense.